Source file: /examples/mesh/cuboid.js

import {
  MeshMaterial3D,
  BasicMaterial,
  WebGLRenderer,
  TextureLoader,
  PerspectiveProjection,
  Camera,
  WebGLRenderDevice,
  CullFace,
  WireframeBuilder,
  OrbitCameraControls,
  CuboidMeshBuilder,
  MeshMaterialPlugin,
  CanvasTarget,
  CameraPlugin
} from "webgllis"
import { GUI } from "dat.gui"

const canvas = document.createElement('canvas')
const renderTarget = new CanvasTarget(canvas)
const renderDevice = new WebGLRenderDevice(canvas,{
  depth:true
})
const renderer = new WebGLRenderer({
  plugins:[
    new MeshMaterialPlugin(),
    new CameraPlugin()
  ]
})
const camera = new Camera(renderTarget)
const cameraControls = new OrbitCameraControls(camera, canvas)

const textureLoader = new TextureLoader()
const texture = textureLoader.load({
  paths: ["/assets/images/uv.jpg"],
  textureSettings: {
    flipY: true
  }
})
const meshBuilder = new CuboidMeshBuilder()

//create objects
const object = new MeshMaterial3D(meshBuilder.build(), new BasicMaterial({
  mainTexture: texture
}))
object.material.cullFace = CullFace.None

//set up the camera
camera.transform.position.z = 5
if (camera.projection instanceof PerspectiveProjection) {
  camera.projection.fov = Math.PI / 180 * 75
  camera.projection.aspect = innerWidth / innerHeight
}

document.body.append(canvas)
addEventListener("resize", updateView)
updateView()
requestAnimationFrame(update)

function update() {
  cameraControls.update()
  renderer.render([object, camera], renderDevice)
  requestAnimationFrame(update)
}

function updateView() {
  canvas.style.width = innerWidth + "px"
  canvas.style.height = innerHeight + "px"
  canvas.width = innerWidth * devicePixelRatio
  canvas.height = innerHeight * devicePixelRatio

  if (camera.projection instanceof PerspectiveProjection) {
    camera.projection.aspect = innerWidth / innerHeight
  }
}

// gui controls
const settings = {
  wireframe: false
}
const controls = new GUI()
const buildOptionsFolder = controls.addFolder("Settings")
buildOptionsFolder
  .add(meshBuilder, 'width', 0, 4)
  .name("Plane Width")
  .onFinishChange(buildMesh)
buildOptionsFolder
  .add(meshBuilder, 'height', 0, 4)
  .name("Plane Height")
  .onFinishChange(buildMesh)
buildOptionsFolder
  .add(meshBuilder, 'depth', 0, 4)
  .name("Depth")
  .onFinishChange(buildMesh)
buildOptionsFolder
  .add(meshBuilder, 'widthSegments', 1, 100, 1)
  .name("Segments Width")
  .onFinishChange(buildMesh)
buildOptionsFolder
  .add(meshBuilder, 'heightSegments', 1, 100, 1)
  .name("Segments Height")
  .onFinishChange(buildMesh)
buildOptionsFolder
  .add(meshBuilder, 'depthSegments', 1, 100, 1)
  .name("Segments Depth")
  .onFinishChange(buildMesh)
buildOptionsFolder
  .add(settings, 'wireframe')
  .name("Wireframe")
  .onChange(buildMesh)
buildOptionsFolder.open()

const facesFolder = buildOptionsFolder.addFolder("Open Faces")
facesFolder
  .add(meshBuilder.openFaces, 'front')
  .name("Front")
  .onChange(buildMesh)
facesFolder
  .add(meshBuilder.openFaces, 'back')
  .name("Back")
  .onChange(buildMesh)
facesFolder
  .add(meshBuilder.openFaces, 'left')
  .name("Left")
  .onChange(buildMesh)
facesFolder
  .add(meshBuilder.openFaces, 'right')
  .name("Right")
  .onChange(buildMesh)
facesFolder
  .add(meshBuilder.openFaces, 'top')
  .name("Top")
  .onChange(buildMesh)
facesFolder
  .add(meshBuilder.openFaces, 'bottom')
  .name("Bottom")
  .onChange(buildMesh)

function buildMesh() {
  const mesh = meshBuilder.build()
  if (settings.wireframe) {
    object.mesh = new WireframeBuilder(mesh).build()
  } else {
    object.mesh = mesh
  }
}