Source file: /examples/mesh/geometries.js
import Stats from "stats.js";
import {
MeshMaterial3D,
BasicMaterial,
Quaternion,
WebGLRenderer,
TextureLoader,
PerspectiveProjection,
Camera,
WebGLRenderDevice,
PlaneMeshBuilder,
Circle3DMeshBuilder,
CuboidMeshBuilder,
UVSphereMeshBuilder,
CylinderMeshBuilder,
MeshMaterialPlugin,
CanvasTarget,
CameraPlugin
} from "webgllis"
// performance monitor
const stats = new Stats()
stats.showPanel(1)
document.body.append(stats.dom)
stats.dom.removeAttribute('style')
stats.dom.classList.add('performance-monitor')
const canvas = document.createElement('canvas')
const renderDevice = new WebGLRenderDevice(canvas,{
depth:true
})
const renderTarget = new CanvasTarget(canvas)
const renderer = new WebGLRenderer({
plugins:[
new MeshMaterialPlugin(),
new CameraPlugin()
]
})
const camera = new Camera(renderTarget)
const textureLoader = new TextureLoader()
const texture = textureLoader.load({
paths: ["/assets/images/uv.jpg"],
textureSettings:{
flipY:true
}
})
const material = new BasicMaterial({
mainTexture: texture
})
const meshes = [
new PlaneMeshBuilder().build(),
new Circle3DMeshBuilder().build(),
new CuboidMeshBuilder(). build(),
new UVSphereMeshBuilder().build(),
new CylinderMeshBuilder().build(),
]
//create objects
const objects = meshes.map(mesh => new MeshMaterial3D(mesh, material))
//transform objects to thier positions
objects.forEach((object, i) => {
const stepX = 1.6
const stepY = 2
const startX = -1.6
const startY = 1.6
const number = 3
object.transform.position.x = startX + stepX * (i % number)
object.transform.position.y = startY - Math.floor(i / number) * stepY
})
//set up the camera
camera.transform.position.z = 5
if (camera.projection instanceof PerspectiveProjection) {
camera.projection.fov = Math.PI / 180 * 120
camera.projection.aspect = innerWidth / innerHeight
}
const rotation = Quaternion.fromEuler(Math.PI / 1000, Math.PI / 1000, 0)
document.body.append(canvas)
addEventListener("resize", updateView)
updateView()
requestAnimationFrame(update)
function update() {
stats.begin()
objects.forEach(object => object.transform.orientation.multiply(rotation))
renderer.render([...objects, camera],renderDevice)
stats.end()
requestAnimationFrame(update)
}
function updateView() {
canvas.style.width = innerWidth + "px"
canvas.style.height = innerHeight + "px"
canvas.width = innerWidth * devicePixelRatio
canvas.height = innerHeight * devicePixelRatio
if (camera.projection instanceof PerspectiveProjection) {
camera.projection.aspect = innerWidth / innerHeight
}
}