Source file: /examples/mesh/uvsphere.js
import {
MeshMaterial3D,
BasicMaterial,
WebGLRenderer,
TextureLoader,
PerspectiveProjection,
Camera,
WebGLRenderDevice,
CullFace,
WireframeBuilder,
OrbitCameraControls,
UVSphereMeshBuilder,
MeshMaterialPlugin,
CanvasTarget,
CameraPlugin
} from "webgllis"
import { GUI } from "dat.gui"
const canvas = document.createElement('canvas')
const renderTarget = new CanvasTarget(canvas)
const renderDevice = new WebGLRenderDevice(canvas,{
depth:true
})
const renderer = new WebGLRenderer({
plugins:[
new MeshMaterialPlugin(),
new CameraPlugin()
]
})
const camera = new Camera(renderTarget)
const cameraControls = new OrbitCameraControls(camera, canvas)
const textureLoader = new TextureLoader()
const texture = textureLoader.load({
paths: ["/assets/images/uv.jpg"],
textureSettings: {
flipY: true
}
})
const meshBuilder = new UVSphereMeshBuilder()
//create objects
const object = new MeshMaterial3D(meshBuilder.build(), new BasicMaterial({
mainTexture: texture
}))
object.material.cullFace = CullFace.None
//set up the camera
camera.transform.position.z = 5
if (camera.projection instanceof PerspectiveProjection) {
camera.projection.fov = Math.PI / 180 * 75
camera.projection.aspect = innerWidth / innerHeight
}
document.body.append(canvas)
addEventListener("resize", updateView)
updateView()
requestAnimationFrame(update)
function update() {
cameraControls.update()
renderer.render([object, camera], renderDevice )
requestAnimationFrame(update)
}
function updateView() {
canvas.style.width = innerWidth + "px"
canvas.style.height = innerHeight + "px"
canvas.width = innerWidth * devicePixelRatio
canvas.height = innerHeight * devicePixelRatio
if (camera.projection instanceof PerspectiveProjection) {
camera.projection.aspect = innerWidth / innerHeight
}
}
// gui controls
const settings = {
wireframe: false
}
const controls = new GUI()
const buildOptionsFolder = controls.addFolder("Settings")
buildOptionsFolder
.add(meshBuilder, 'radius', 0, 2)
.name("Radius")
.onFinishChange(buildMesh)
buildOptionsFolder
.add(meshBuilder, 'latitudeSegments', 3, 100, 1)
.name("Latitude Segments")
.onFinishChange(buildMesh)
buildOptionsFolder
.add(meshBuilder, 'longitudeSegments', 3, 100, 1)
.name("Longitude Segments")
.onFinishChange(buildMesh)
buildOptionsFolder
.add(settings, 'wireframe')
.name("Wireframe")
.onChange(buildMesh)
buildOptionsFolder.open()
function buildMesh() {
const mesh = meshBuilder.build()
if(settings.wireframe){
object.mesh = new WireframeBuilder(mesh).build()
} else {
object.mesh = mesh
}
}