Source file: /examples/rendertarget/basic_canvas.js
import {
MeshMaterial3D,
BasicMaterial,
Quaternion,
WebGLRenderer,
TextureLoader,
PerspectiveProjection,
Camera,
WebGLRenderDevice,
CanvasTarget,
ViewRectangle,
TextureType,
SkyBox,
CuboidMeshBuilder,
MeshMaterialPlugin,
SkyboxPlugin,
CameraPlugin
} from "webgllis"
import { GUI } from "dat.gui";
const canvas = document.createElement('canvas')
const renderDevice = new WebGLRenderDevice(canvas,{
depth:true
})
const renderTarget = new CanvasTarget(canvas)
const renderer = new WebGLRenderer({
plugins:[
new SkyboxPlugin(),
new MeshMaterialPlugin(),
new CameraPlugin()
]
})
const camera = new Camera(renderTarget)
const textureLoader = new TextureLoader()
const texture = textureLoader.load({
paths: ["/assets/images/uv.jpg"],
textureSettings: {
flipY: true
}
})
const day = textureLoader.load({
paths: [
"/assets/images/skybox/miramar_right.png",
"/assets/images/skybox/miramar_left.png",
"/assets/images/skybox/miramar_top.png",
"/assets/images/skybox/miramar_bottom.png",
"/assets/images/skybox/miramar_back.png",
"/assets/images/skybox/miramar_front.png",
],
type: TextureType.TextureCubeMap,
})
const material = new BasicMaterial({
mainTexture: texture
})
//create objects
const object = new MeshMaterial3D(new CuboidMeshBuilder().build(), material)
const skyBox = new SkyBox({
day,
})
//set up the camera
camera.target = renderTarget
camera.transform.position.z = 1.5
if (camera.projection instanceof PerspectiveProjection) {
camera.projection.fov = Math.PI / 180 * 120
camera.projection.aspect = innerWidth / innerHeight
}
document.body.append(canvas)
updateView()
addEventListener('resize',updateView)
requestAnimationFrame(update)
function update() {
object.transform.orientation.multiply(
Quaternion.fromEuler(Math.PI / 1000, Math.PI / 1000, 0)
)
renderer.render([skyBox, object, camera], renderDevice)
requestAnimationFrame(update)
}
function updateView() {
const fullWidth = innerWidth * devicePixelRatio
const fullHeight = innerWidth * devicePixelRatio
canvas.style.width = innerWidth + "px"
canvas.style.height = innerHeight + "px"
canvas.width = fullWidth
canvas.height = fullHeight
if (camera.projection instanceof PerspectiveProjection) {
camera.projection.aspect = innerWidth / innerHeight
}
}
// gui controls
const settings = {
enableScissors: false
}
const controls = new GUI()
const canvasopts = controls.addFolder("Canvas Render Target")
canvasopts.add(renderTarget.viewport.offset, 'x', 0, 1).name("Viewport X")
canvasopts.add(renderTarget.viewport.offset, 'y', 0, 1).name("Viewport Y")
canvasopts.add(renderTarget.viewport.size, 'x', 0, 1).name("Viewport Width")
canvasopts.add(renderTarget.viewport.size, 'y', 0, 1).name("Viewport Hieght")
/**@type {GUI} */
let scissorsFolder
canvasopts.add(settings, "enableScissors").onChange((value) => {
if (value) {
renderTarget.scissor = new ViewRectangle()
scissorsFolder = canvasopts.addFolder('Scissors')
scissorsFolder.add(renderTarget.scissor.offset, 'x', 0, 1).name("Scissor X")
scissorsFolder.add(renderTarget.scissor.offset, 'y', 0, 1).name("Scissor Y")
scissorsFolder.add(renderTarget.scissor.size, 'x', 0, 1).name("Scissor Width")
scissorsFolder.add(renderTarget.scissor.size, 'y', 0, 1).name("Scissor Hieght")
} else {
canvasopts.removeFolder(scissorsFolder)
renderTarget.scissor = undefined
}
})
canvasopts.open()