Source file: /examples/rendertarget/depth_texture.js
import { GUI } from "dat.gui"
import Stats from "stats.js";
import {
MeshMaterial3D,
BasicMaterial,
Quaternion,
WebGLRenderer,
PerspectiveProjection,
Camera,
WebGLRenderDevice,
TextureType,
Texture,
TextureFormat,
ImageRenderTarget,
CuboidMeshBuilder,
MeshMaterialPlugin,
PlaneMeshBuilder,
DepthMaterial,
CanvasTarget,
CameraPlugin
} from "webgllis"
// performance monitor
const stats = new Stats()
stats.showPanel(1)
document.body.append(stats.dom)
stats.dom.removeAttribute('style')
stats.dom.classList.add('performance-monitor')
const canvas = document.createElement('canvas')
const canvasTarget = new CanvasTarget(canvas)
const renderDevice = new WebGLRenderDevice(canvas,{
depth:true
})
const renderer = new WebGLRenderer({
plugins: [
new MeshMaterialPlugin(),
new CameraPlugin()
]
})
const depthTexture = new Texture({
type: TextureType.Texture2D,
format: TextureFormat.Depth24PlusStencil8
})
const renderTarget = new ImageRenderTarget({
width: 1024,
height: 1024,
depthTexture: depthTexture
})
const camera1 = new Camera(renderTarget)
const camera2 = new Camera(canvasTarget)
const mesh = new CuboidMeshBuilder().build()
const quad = new PlaneMeshBuilder()
const depthMaterial = new DepthMaterial({
depth: depthTexture
})
const object1 = new MeshMaterial3D(mesh, new BasicMaterial())
const object2 = new MeshMaterial3D(quad.build(), depthMaterial)
//set up the cameras
camera1.far = 500
camera1.transform.position.z = 5
camera2.transform.position.z = 1
if (
camera1.projection instanceof PerspectiveProjection &&
camera2.projection instanceof PerspectiveProjection
) {
camera1.projection.fov = Math.PI / 180 * 60
camera2.projection.fov = Math.PI / 180 * 60
}
document.body.append(canvas)
updateView()
addEventListener('resize', updateView)
requestAnimationFrame(update)
function update() {
stats.begin()
renderer.render([object1, camera1], renderDevice)
renderer.render([object2, camera2], renderDevice)
object1.transform.orientation.multiply(
Quaternion.fromEuler(Math.PI / 1000, Math.PI / 1000, 0)
)
stats.end()
requestAnimationFrame(update)
}
function updateView() {
const fullWidth = innerWidth * devicePixelRatio
const fullHeight = innerWidth * devicePixelRatio
canvas.style.width = innerWidth + "px"
canvas.style.height = innerHeight + "px"
canvas.width = fullWidth
canvas.height = fullHeight
if (
camera1.projection instanceof PerspectiveProjection &&
camera2.projection instanceof PerspectiveProjection
) {
camera1.projection.aspect = fullWidth / fullHeight
camera2.projection.aspect = fullWidth / fullHeight
}
}
const controls = new GUI()
const buildOptionsFolder = controls.addFolder("Settings")
buildOptionsFolder
.add(camera1.transform.position, 'z', 1, 10)
.name("Position Z")
buildOptionsFolder
.add(camera1, 'near', 0.1, 10)
.name("Camera Near")
.onChange((value)=>depthMaterial.near = value)
buildOptionsFolder
.add(camera1, 'far', 10, 500)
.name("Camera Far")
.onChange((value)=>depthMaterial.far = value)
buildOptionsFolder.open()