Source file: /examples/rendertarget/multiple_views.js
import Stats from "stats.js";
import {
MeshMaterial3D,
BasicMaterial,
Quaternion,
WebGLRenderer,
TextureLoader,
PerspectiveProjection,
Camera,
WebGLRenderDevice,
CanvasTarget,
TextureType,
SkyBox,
CuboidMeshBuilder,
MeshMaterialPlugin,
SkyboxPlugin,
CameraPlugin
} from "webgllis"
// performance monitor
const stats = new Stats()
stats.showPanel(1)
document.body.append(stats.dom)
stats.dom.removeAttribute('style')
stats.dom.classList.add('performance-monitor')
const canvas = document.createElement('canvas')
const renderDevice = new WebGLRenderDevice(canvas,{
depth:true
})
const renderer = new WebGLRenderer({
plugins:[
new SkyboxPlugin(),
new MeshMaterialPlugin(),
new CameraPlugin()
]
})
const renderTarget1 = new CanvasTarget(canvas)
const renderTarget2 = new CanvasTarget(canvas)
const renderTarget3 = new CanvasTarget(canvas)
const renderTarget4 = new CanvasTarget(canvas)
const camera1 = new Camera(renderTarget1)
const camera2 = new Camera(renderTarget2)
const camera3 = new Camera(renderTarget3)
const camera4 = new Camera(renderTarget4)
const textureLoader = new TextureLoader()
const texture = textureLoader.load({
paths: ["/assets/images/uv.jpg"],
textureSettings: {
flipY: true
}
})
const day = textureLoader.load({
paths: [
"/assets/images/skybox/miramar_right.png",
"/assets/images/skybox/miramar_left.png",
"/assets/images/skybox/miramar_top.png",
"/assets/images/skybox/miramar_bottom.png",
"/assets/images/skybox/miramar_back.png",
"/assets/images/skybox/miramar_front.png",
],
type: TextureType.TextureCubeMap
})
const object = new MeshMaterial3D(new CuboidMeshBuilder().build(), new BasicMaterial({
mainTexture: texture
}))
const skyBox = new SkyBox({
day,
night:day
})
// set up render target viewports
renderTarget1.viewport.offset.set(0, 0)
renderTarget1.viewport.size.set(0.5, 0.5)
renderTarget2.viewport.offset.set(0.5, 0)
renderTarget2.viewport.size.set(0.5, 0.5)
renderTarget3.viewport.offset.set(0, 0.5)
renderTarget3.viewport.size.set(0.5, 0.5)
renderTarget4.viewport.offset.set(0.5, 0.5)
renderTarget4.viewport.size.set(0.5, 0.5)
//set up the cameras
camera1.transform.position.z = 5
camera2.transform.position.z = 5
camera3.transform.position.z = 5
camera4.transform.position.z = 5
if (
camera1.projection instanceof PerspectiveProjection &&
camera2.projection instanceof PerspectiveProjection &&
camera3.projection instanceof PerspectiveProjection &&
camera4.projection instanceof PerspectiveProjection
) {
camera1.projection.fov = Math.PI / 180 * 60
camera2.projection.fov = Math.PI / 180 * 60
camera3.projection.fov = Math.PI / 180 * 60
camera4.projection.fov = Math.PI / 180 * 60
}
document.body.append(canvas)
updateView()
addEventListener('resize', updateView)
requestAnimationFrame(update)
function update() {
stats.begin()
object.transform.orientation.multiply(
Quaternion.fromEuler(Math.PI / 1000, Math.PI / 1000, 0)
)
renderer.render([skyBox, object, camera1], renderDevice )
renderer.render([skyBox, object, camera2], renderDevice )
renderer.render([skyBox, object, camera3], renderDevice )
renderer.render([skyBox, object, camera4], renderDevice )
camera1.transform.orientation.multiply(
Quaternion.fromEuler(Math.PI / 1000, 0, 0)
)
camera2.transform.orientation.multiply(
Quaternion.fromEuler(0, Math.PI / 1000, 0)
)
camera3.transform.orientation.multiply(
Quaternion.fromEuler(0, 0, Math.PI / 1000)
)
camera4.transform.orientation.multiply(
Quaternion.fromEuler(Math.PI / 1000, Math.PI / 1000, 0)
)
stats.end()
requestAnimationFrame(update)
}
function updateView() {
const fullWidth = innerWidth * devicePixelRatio
const fullHeight = innerWidth * devicePixelRatio
const halfFullWidth = fullWidth / 2
const halfFullHeight = fullHeight / 2
canvas.style.width = innerWidth + "px"
canvas.style.height = innerHeight + "px"
canvas.width = fullWidth
canvas.height = fullHeight
if (
camera1.projection instanceof PerspectiveProjection &&
camera2.projection instanceof PerspectiveProjection &&
camera3.projection instanceof PerspectiveProjection &&
camera4.projection instanceof PerspectiveProjection
) {
camera1.projection.aspect = halfFullWidth / halfFullHeight
camera2.projection.aspect = halfFullWidth / halfFullHeight
camera3.projection.aspect = halfFullWidth / halfFullHeight
camera4.projection.aspect = halfFullWidth / halfFullHeight
}
}