Source file: /examples/texture/textureWrap.js
import Stats from "stats.js";
import {
MeshMaterial3D,
TextureWrap,
BasicMaterial,
WebGLRenderer,
TextureLoader,
PerspectiveProjection,
Camera,
WebGLRenderDevice,
Sampler,
PlaneMeshBuilder,
MeshMaterialPlugin,
CanvasTarget,
CameraPlugin
} from 'webgllis';
// performance monitor
const stats = new Stats()
stats.showPanel(1)
document.body.append(stats.dom)
stats.dom.removeAttribute('style')
stats.dom.classList.add('performance-monitor')
const canvas = document.createElement('canvas')
const renderTarget = new CanvasTarget(canvas)
const renderDevice = new WebGLRenderDevice(canvas,{
depth:true
})
const renderer = new WebGLRenderer({
plugins:[
new MeshMaterialPlugin(),
new CameraPlugin()
]
})
const camera = new Camera(renderTarget)
const textureLoader = new TextureLoader()
const texture = textureLoader.load({
paths: ["/assets/images/uv.jpg"]
})
const sampler1 = new Sampler({
wrapS: TextureWrap.Clamp,
wrapT: TextureWrap.Clamp
})
const sampler2 = new Sampler({
wrapS: TextureWrap.Repeat,
wrapT: TextureWrap.Repeat
})
const sampler3 = new Sampler({
wrapS: TextureWrap.MirrorRepeat,
wrapT: TextureWrap.MirrorRepeat
})
const mesh = new PlaneMeshBuilder().build()
const buffer = mesh.attributes.get('uv')
if(buffer){
const uvs = new Float32Array(
buffer.buffer,
buffer.byteOffset,
buffer.byteLength / Float32Array.BYTES_PER_ELEMENT
)
for (let i in uvs) {
// SAFETY: It is a number
uvs[i] = /**@type {number}*/(uvs[i]) * 2
}
}
const material1 = new BasicMaterial({
mainTexture: texture,
mainSampler: sampler1
})
const material2 = new BasicMaterial({
mainTexture: texture,
mainSampler: sampler2
})
const material3 = new BasicMaterial({
mainTexture: texture,
mainSampler: sampler3
})
const object1 = new MeshMaterial3D(mesh, material1)
const object2 = new MeshMaterial3D(mesh, material2)
const object3 = new MeshMaterial3D(mesh, material3)
object1.transform.position.x = -1.2
object2.transform.position.x = 0
object3.transform.position.x = 1.2
camera.transform.position.z = 2
if (camera.projection instanceof PerspectiveProjection) {
camera.projection.fov = Math.PI / 180 * 120
}
document.body.append(canvas)
updateView()
addEventListener("resize", updateView)
requestAnimationFrame(update)
function update() {
stats.begin()
renderer.render([object1, object2, object3, camera],renderDevice)
stats.end()
requestAnimationFrame(update)
}
function updateView() {
canvas.style.width = innerWidth + "px"
canvas.style.height = innerHeight + "px"
canvas.width = innerWidth * devicePixelRatio
canvas.height = innerHeight * devicePixelRatio
if (camera.projection instanceof PerspectiveProjection) {
camera.projection.aspect = innerWidth / innerHeight
}
}