Source file: /examples/transform/propagation.js
import Stats from "stats.js";
import {
MeshMaterial3D,
CuboidMeshBuilder,
Quaternion,
WebGLRenderer,
TextureLoader,
BasicMaterial,
PerspectiveProjection,
Camera,
WebGLRenderDevice,
MeshMaterialPlugin,
LightPlugin,
CanvasTarget,
CameraPlugin
} from 'webgllis';
// performance monitor
const stats = new Stats()
stats.showPanel(1)
document.body.append(stats.dom)
stats.dom.removeAttribute('style')
stats.dom.classList.add('performance-monitor')
const canvas = document.createElement('canvas')
const renderTarget = new CanvasTarget(canvas)
const renderDevice = new WebGLRenderDevice(canvas,{
depth:true
})
const renderer = new WebGLRenderer({
plugins:[
new LightPlugin(),
new MeshMaterialPlugin(),
new CameraPlugin()
]
})
const camera = new Camera(renderTarget)
const textureLoader = new TextureLoader()
const texture = textureLoader.load({
paths: ["/assets/images/uv.jpg"],
textureSettings:{
flipY:true
}
})
const meshBuilder = new CuboidMeshBuilder()
meshBuilder.width = 0.5
meshBuilder.height = 0.5
meshBuilder.depth = 0.5
const mesh = meshBuilder.build()
const material = new BasicMaterial({
mainTexture: texture
})
const parent = new MeshMaterial3D(mesh, material)
const child = new MeshMaterial3D(mesh, material)
child.transform.position.x = 1
camera.transform.position.z = 2
if (camera.projection instanceof PerspectiveProjection) {
camera.projection.fov = Math.PI / 180 * 120
camera.projection.aspect = innerWidth / innerHeight
}
parent.add(child)
const rotation = Quaternion.fromEuler(Math.PI / 1000, Math.PI / 1000, 0)
document.body.append(canvas)
updateView()
addEventListener("resize", updateView)
requestAnimationFrame(update)
function update() {
stats.begin()
parent.transform.orientation.multiply(rotation)
renderer.render([parent, camera],renderDevice)
stats.end()
requestAnimationFrame(update)
}
function updateView() {
canvas.style.width = innerWidth + "px"
canvas.style.height = innerHeight + "px"
canvas.width = innerWidth * devicePixelRatio
canvas.height = innerHeight * devicePixelRatio
if (camera.projection instanceof PerspectiveProjection) {
camera.projection.aspect = innerWidth / innerHeight
}
}