import { Sprite } from "./sprite.js"
import { BufferGeometry } from "../geometry/index.js"
import { BasicMaterial } from "../material/index.js"
import { Vector2 } from "../../math/index.js"
let geometry = new BufferGeometry([
new Vector2(-10, -10),
new Vector2(-10, 10),
new Vector2(20, 0)
])
let material = new BasicMaterial()
material.fill = "purple"
/**
* Used for debugging agents.
*
* @augments Sprite
*/
export class AgentSprite extends Sprite {
/**
*
* @private
* @type Agent
*/
agent = null
constructor() {
super(geometry,material)
}
/**
* @inheritdoc
* @param {Entity} entity
*/
init(entity) {
super.init(entity)
this.requires(entity,"agent")
this.agent = entity.get("agent")
}
/**
* @param {CanvasRenderingContext2D} ctx
*/
render(ctx) {
this.agent.draw(ctx)
super.render(ctx)
}
}