ParticleSystemSprite

ParticleSystemSprite

This creates a particle system

Constructor

new ParticleSystemSprite(initialopt, maxopt)

Source:
Parameters:
Name Type Attributes Default Description
initial number <optional>
1 Number of particles to start with.
max number <optional>
100 Maximum number of particles. param {number} [increment=5] Maximum number of particles.

Extends

Classes

ParticleSystemSprite

Members

frameIncrease :number

Source:
Default Value:
  • 1
Type:
  • number

initial :number

Source:
Default Value:
  • 1
Type:
  • number

max :number

Source:
Default Value:
  • 1
Type:
  • number

Methods

(protected) behavior(p, dt)

Source:
Parameters:
Name Type Description
p Particle
dt number

(protected) create()

Description:
  • override this to return an object created from your own class extending the particle class
Source:

init(entity)

Source:
Parameters:
Name Type Description
entity Entity

(protected) initParticles(n)

Source:
Parameters:
Name Type Description
n number

render(ctx, dt)

Source:
Parameters:
Name Type Description
ctx CanvasRenderingContext2D
dt number