import { Vector2 }from "../../math/index.js"
let a = new Vector2()
/**
* Runge Kutta 4 (RK-4)
* Has the highest accuracy but causes low performance.Greate for non real-time stuff that needs accuracy.
*/
export class RungeKuttaSolver{
/**
* @param {Body2D} body
* @param {number} dt
*/
static solve(body,dt){
body.velocity.add(body.acceleration.mult(dt))
a.copy(body.velocity)
body.position.add(a.mult(dt))
body.acceleration.set(0,0)
body.torque.value = 0
}
}