/**@enum {number}*/
export const ShapeType = Object.freeze({
CIRCLE: 0,
POLYGON: 1
})
/**@enum {number}*/
export const ObjType = Object.freeze({
CONSTRAINT: 0,
BODY: 1,
COMPOSITE: 2
})
/**@enum {number}*/
export const BodyType = Object.freeze({
DYNAMIC: 2,
KINEMATIC: 1,
STATIC: 0
})
//Default settings
export const Settings = {
//For the world
posDampen: 0.3,
linearDamping: 0.001,
angularDamping: 0.001,
velocitySolverIterations: 10,
fixedFrameRate: 1 / 60,
penetrationSlop: 0.1,
positionCorrection: true,
warmStarting: false,
impulseAccumulation: false,
separationTolerance: 0.1,
//For all bodies
type: BodyType.DYNAMIC,
mass: 1,
restitution: 0.6,
staticFriction: 1,//0.4,
kineticFriction: 0.5,//0.2,
boundPadding: 0,
allowSleep: false,
aabbDetectionOnly: false,
collisionResponse: true,
autoUpdateBound: true
}