import {BufferGeometry} from "./geometry.js"
import {Vector2} from "../../math/index.js"
export class BoxGeometry extends BufferGeometry{
/**
* @param {number} width
* @param {number} height
*/
constructor(width,height){
let v1 = new Vector2(-width / 2, -height / 2)
let v2 = new Vector2(-width / 2, height / 2)
let v3 = new Vector2(width / 2, height / 2)
let v4 = new Vector2(width / 2, -height / 2)
super()
BufferGeometry.setAttribute(this, "position", [v1, v2, v3, v4])
BufferGeometry.initCanvas2D(this)
}
}