import { circle } from "../utils/canvasfunc.js"
import { BufferGeometry } from "./geometry.js"
export class CircleGeometry extends BufferGeometry {
/**
* @param {number} radius
*/
constructor(radius) {
super()
BufferGeometry.setAttribute(this, "position", [radius])
CircleGeometry.initCanvas2D(this)
}
/**
* @param {CircleGeometry} geometry
*/
static initCanvas2D(geometry) {
geometry.drawable = new Path2D()
const position = geometry.attributes["position"]
if(!position)return
circle(geometry.drawable, 0, 0, position[0])
}
}