import { BufferGeometry } from "./geometry.js"
import { Vector2 } from "../../math/index.js"
export class TriangleGeometry extends BufferGeometry {
/**
* @param {number} base
* @param {number} height
* @param {number} angle
*/
constructor(base, height, angle = Math.asin(height / base)) {
const l1 = new Vector2(base)
const l2 = Vector2.fromAngle(angle)
Vector2.multiplyScalar(l2, -height / Math.sin(angle), l2)
const center = new Vector2(
-(l1.x + l2.x) / 3,
-l2.y / 3
)
super()
BufferGeometry.setAttribute(this, "position", [
center,
Vector2.add(l1,center,l1),
Vector2.add(l2,center,l2),
])
BufferGeometry.initCanvas2D(this)
}
}